//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InstancedViewTranslation;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float LocalToWorldRotDeterminantFlip;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   TemporalAAParameters           c6       1
//   LocalToWorldRotDeterminantFlip c7       1
//   lightmapCoordinateScaleBias    c8       1
//   InstancedViewTranslation       c9       1
//   lightPositionAndInvRadius      c10      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord3 v5
    dcl_color1 v6
    dcl_texcoord4 v7
    dcl_texcoord5 v8
    dcl_texcoord6 v9
    dcl_texcoord7 v10
    dcl_blendindices v11
    dcl_binormal v12
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    mov r0, v0
    dp4 r1.x, v7, r0
    dp4 r1.y, v8, r0
    dp4 r1.z, v9, r0
    mov r1.w, v0.w
    add r0, r1, c9
    add r1.xyz, -r0, c10
    dp3 r2.x, v10, r1
    dp3 r2.y, v11, r1
    dp3 r2.z, v12, r1
    mul o5.xyz, r1, c10.w
    mad r1.xyz, v1.yzxw, c5.x, c5.y
    mad r3, v2, c5.x, c5.y
    mul r4.xyz, r1, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.yzxw, -r4
    mul r1.xyz, r3.w, r1
    mul r4.xyz, r3.yzxw, r1.zxyw
    mad r4.xyz, r1.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o4.x, r4, r2
    dp3 o4.y, r1, r2
    dp3 o4.z, r3, r2
    mov r2.xy, v5
    mad o2.xy, r2, c8, v6
    mul o1.w, r3.w, c7.x
    mad r2.xyz, r0, -c4.w, c4
    dp3 r5.x, v10, r2
    dp3 r5.y, v11, r2
    dp3 r5.z, v12, r2
    dp3 o6.x, r4, r5
    dp3 o6.y, r1, r5
    dp3 o6.z, r3, r5
    mul r2.xy, r3.y, v11.xzzw
    mad r2.xy, v10.xzzw, r3.x, r2
    mad r2.xw, v12.zyzx, r3.z, r2.yyzx
    mov o1.z, r2.x
    mul r1.yw, r1.y, v11.xxzz
    mad r1.xy, v10.xzzw, r1.x, r1.ywzw
    mad r2.xz, v12.zyxw, r1.z, r1.yyxw
    mov o1.y, r2.x
    mul r1.xy, r4.y, v11.xzzw
    mad r1.xy, v10.xzzw, r4.x, r1
    mad r2.xy, v12.xzzw, r4.z, r1
    mov o0.xyz, r2.xzww
    mov o1.x, r2.y
    mov o3.xy, v3
    mov o3.zw, v4.xyyx
    mov o5.w, c5.z
    mov o6.w, c5.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c6.z
    mad r0.xy, r1.x, c6, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 57 instruction slots used
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